AI Insights · Timothy · July 2022
Top io Games on Android in Oceania: Q2 2022 Performance
Discover the performance trends of the top 5 io games on Android in Oceania during Q2 2022, including weekly downloads, revenue, and active users.
Performance of Top 5 io Games on Android in Oceania for Q2 2022
The second quarter of 2022 saw notable trends in the performance of the top 5 io games on the Android platform in Oceania. Here’s an overview based on data from Sensor Tower.
Hole.io
Hole.io experienced a fluctuating trend in weekly revenue, peaking at around $342 in late March and gradually decreasing to approximately $223 by the end of June. Weekly downloads saw a similar pattern, starting at 9.4K in late March, dropping to a low of 4.7K by late May, and rebounding to 6.5K by the end of June. The game maintained a steady number of weekly active users, starting at 40.7K and ending at 31.1K.
Snake Rivals - Fun Snake Game
Snake Rivals - Fun Snake Game had a steady revenue stream, with minor fluctuations. Revenue peaked at $371 in mid-June. Weekly downloads remained relatively stable, hovering around 200 downloads per week, with a slight increase to 250 downloads in late May. Active users showed a slight downward trend, starting at 4.3K in late March and ending at 3.7K by the end of June.
Little Big Snake
For Little Big Snake, weekly revenue exhibited some variability, peaking at $290 in mid-May and ending at $215 in late June. Weekly downloads were consistent, averaging around 230 downloads per week. The game’s active users remained stable, fluctuating slightly around the 1K mark throughout the quarter.
Worms Zone .io - Hungry Snake
Worms Zone .io - Hungry Snake saw a decline in revenue, starting at $287 in mid-April and dropping to $115 by the end of June. Weekly downloads showed a peak in early June with 1.3K, but decreased to 664 by the end of the quarter. Active users also declined from 16.3K in late March to 10.8K by the end of June.
Agar.io
Agar.io experienced a slight downward trend in weekly revenue, starting at $197 in late March and ending at $133 by the end of June. Weekly downloads were relatively stable, averaging around 800 downloads per week. Active users saw a slight decline, starting at 2K in late March and ending at 1.8K by the end of June.
For more detailed insights and data on these apps, visit Sensor Tower.